Người báo cáo: Phan Thành An
Thời gian: 14h15, Thứ 5, ngày 31/3/2016 Địa điểm: Phòng 4, Nhà A14, Viện Toán học, 18 Hoàng Quốc Việt, Cầu Giấy, Hà Nội Tóm tắt:
The talk includes the following parts: Part 1: Introduction 1.1 Computing geometric shortest paths and related problems 1.2 An exact method for computational geometry: the method of orienting curves (MOC) 1.3 An approximate method for computational geometry: the method of multiple shooting (MMS)
Part 2: Overview: Convexity and Geometric Shortest Path Problem 2.1 Convex sets 2.2 Relations between convexity and geometric shortest path problem
Part 3: Geodesic Convex Sets in Simple Polygons in 2D 3.1 Geodesic convex sets and geodesic convex hulls 3.2 Some computational aspects of geodesic convex sets and convex hulls 3.3 Blaschke-type theorem for geodesic convex sets
Part 4: Convex Hull of a Finite Set of Points 4.1 MOC for computing the convex hull of a finite planar point set 4.2 Restricted area technique for 3D convex hulls 4.3 Restricted area technique for Delaunay triangulation
Part 5: Exact Solution for Minimizing a Sum of Euclidean Norms
Part 6: Exact Shortest Paths along a Sequence of Triangles in 3D
Part 7: Approximate Shortest Paths in Some Closed Regions 7.1 Approximate shortest paths in simple polygons 7.2 Approximate shortest paths on convex polytopes 7.3 Approximate shortest descending paths on convex terrains |